FY2025Q3 电话会逐字稿
发言人
点击某位发言人,只突出显示其发言;再次点击恢复| 姓名 | 职位 | 机构 | 段落 |
|---|---|---|---|
| Wendy Huang | Head of Investor Relations | Tencent Holdings Limited | 16 |
| Martin Lau | President | Tencent Holdings Limited | 15 |
| James Mitchell | Chief Strategy Officer | Tencent Holdings Limited | 13 |
| Pony Ma | CEO | Tencent Holdings Limited | 10 |
| John Lo | CFO | Tencent Holdings Limited | 9 |
| Kenneth Paul | Analyst | UBS | 3 |
| Alicia Yap | Analyst | Citigroup | 2 |
| Robin Zhu | Analyst | Bernstein | 2 |
| Ronald Keung | Analyst | Goldman Sachs | 2 |
| John Choi | Analyst | Daiwa | 2 |
| Gary Chan | Analyst | Morgan Stanley | 1 |
| Alex Yao | Analyst | JPMorgan | 1 |
| William Packer | Analyst | BNP Paribas Exane | 1 |
| Thomas Chong | Analyst | Jefferies | 1 |
| Liao Yuan | Analyst | Citi | 1 |
| Xiaoling Liu | Analyst | HSBC | 1 |
● 公司管理层 / 主持人 ● 外部分析师
P00100:00
Wendy HuangHead of Investor Relations
Good day and a good evening. Thank you for standing by. Welcome to Tencent Holdings Limited 2025 third quarter results announcement webinar. I'm Wendy Huang from Tencent IR team. At this time, all participants are in a listen-only mode. After management's presentation, there will be a question-and-answer session. For participants who dial in by phone, if you wish to ask a question, please press five on your telephone to raise your hand. If you are accessing from the Tencent Meeting or Booth Meeting application, please click the raise hand button at the bottom left. Please be advised that today's webinar is being recorded. Before we start the presentation, we would like to remind you that it includes forward-looking statements, which are underlined by a number of risks and uncertainties, and may not be realized in the future for various reasons.
大家好,晚上好,感谢耐心等候。欢迎参加腾讯控股有限公司 2025 年第三季度业绩发布网络会议。我是腾讯投资者关系团队的 Wendy Huang。目前所有参会者均处于只听模式。在管理层介绍结束后,将进入问答环节。通过电话接入的参会者如需提问,请在电话上按 5 键举手;通过腾讯会议或 VooV Meeting(原文转录为 Booth Meeting)应用接入的,请点击左下角的举手按钮。请注意,今天的网络会议正在录制。在开始介绍之前,我们提醒大家,介绍中包含前瞻性陈述,这些陈述受多种风险和不确定性影响,可能因各种原因在未来无法实现。
P00200:53
Information about general market conditions is coming from a variety of sources outside of Tencent. This presentation also contains some unaudited non-IFRS financial measures that should be considered in addition to, but not as a substitute for, measures of the group's financial performance prepared in accordance with IFRS. For a detailed discussion of risk factors and non-IFRS measures, please refer to our disclosure documents on the IR section of our website. Let me now introduce the management team on the webinar tonight. Our Chairman and CEO, Pony Ma, will kick off with a short overview. President Martin Lau and Chief Strategy Officer, James Mitchell, will provide business review, and Chief Financial Officer, John Lo, will conclude his financial discussion before we open the floor for questions. I will now pass it to Pony.
有关整体市场状况的信息来自腾讯以外的多种来源。本次介绍还包含一些未经审计的非 IFRS 财务指标,这些指标应作为按照 IFRS 编制的集团财务业绩指标的补充,而非替代。有关风险因素和非 IFRS 指标的详细讨论,请参阅我们网站投资者关系栏目中的披露文件。下面介绍今晚出席网络会议的管理层。董事会主席兼首席执行官马化腾将先作简短概述;总裁刘炽平和首席战略官 James Mitchell 将作业务回顾;首席财务官罗硕瀚将作财务讨论,之后进入问答环节。现在请马化腾先生发言。
P00301:44
Pony MaCEO
Okay, thank you, Wendy. Good evening. Thank you, everyone, for joining us. During the third quarter of 2025, we achieved solid revenue and earning growth, reflecting healthy trends across games, marketing services, and fintech and business services. Our strategic investments in AI are benefiting us in business areas such as ad targeting and game engagement, as well as efficiency enhancement areas such as coding and game and video production. We are upgrading the team and architecture of our Hunyuan foundation model, whose imagery and 3D generation models are now industry-leading. As Hunyuan's capabilities continue to improve, our investment in growing Yuanbao adoption and our efforts in developing agentic AI capabilities within Weixin will gain further traction. Looking at our financial numbers for the third quarter, total revenue was CNY 193 billion, up 15% year-on-year. Gross profit was CNY 109 billion, up 22% year-on-year. Non-IFRS operating profit was CNY 73 billion, up 18% year-on-year.
好的,谢谢 Wendy。晚上好,感谢各位参加。2025 年第三季度,我们实现了稳健的收入和盈利增长,反映了游戏、营销服务以及金融科技及企业服务的健康趋势。我们对 AI 的战略投资正在使我们在广告定向、游戏参与度等业务领域,以及编程、游戏和视频制作等效率提升领域受益。我们正在升级混元基础模型的团队和架构,其图像和 3D 生成模型目前处于行业领先地位。随着混元能力的持续提升,我们在推动元宝普及上的投入,以及在微信内开发智能体 AI 能力的努力,将获得更大进展。来看第三季度的财务数据:总收入为 1930 亿元,同比增长 15%。毛利为 1090 亿元,同比增长 22%。非 IFRS 经营盈利为 730 亿元,同比增长 18%。
P00403:15
Non-IFRS net profit attributable to equity holders was CNY 71 billion, up 18% year-on-year. Turning to our key services, for communication and social networks, combined MAU of Weixin and WeChat grew year-on-year and quarter-on-quarter to CNY 1.4 billion. For digital content, Tencent Music Entertainment Group is paying Space and Apple, solidifying its leadership position in music streaming. For games, Delta Force is now the top three game in China by gross receipts, while Valorant successfully expands from PC to mobile. In AI, we enhanced Hunyuan large language model's complex reasoning capabilities, especially in coding, mathematics, and science. Our Hunyuan imagery generation model is ranked first globally among text-to-imagery models by LLM Arena. Our Hunyuan 3D model is the top-ranked 3D generative model of Hugging Face. I will now hand over to Martin for the business review.
非 IFRS 权益持有人应占盈利为 710 亿元,同比增长 18%。再看主要业务。在通信与社交网络方面,微信和 WeChat 的合并月活跃账户数同比和环比均有增长,达到 14 亿(原文误作 CNY)。在数字内容方面,腾讯音乐娱乐集团的付费用户数和 ARPU(原文转录为 paying Space and Apple)均有提升,巩固了其在音乐流媒体上的领先地位。在游戏方面,《三角洲行动》目前按流水计位列中国游戏前三,《无畏契约》成功从端游扩展到手游。在 AI 方面,我们增强了混元大语言模型的复杂推理能力,尤其是在编程、数学和科学方面。我们的混元图像生成模型在 LLM Arena 的文生图模型排名中位列全球第一。我们的混元 3D 模型是 Hugging Face 上排名第一的 3D 生成模型。下面请 Martin 作业务回顾。
P00504:34
Martin LauPresident
Thank you, Pony. Good evening and good morning to everybody. For the third quarter of 2025, our total revenue was up 15% year-on-year. VAS represented 50% of our total revenue, within which social networks subsegment was 17%, domestic games subsegment was 22%, and international games was 11%. Marketing services was 19% of total revenue, and fintech and business services was 30% of total revenue. For the quarter, our gross profit was up 22% year-on-year to CNY 109 billion. VAS gross profit increased 23% year-on-year to CNY 59 billion, representing 54% of our total gross profit. Marketing services gross profit increased 29% year-on-year to CNY 21 billion, contributing 19% of total gross profit. Fintech and business services gross profit increased 15% year-on-year to CNY 29 billion, contributing 27% of total gross profit. Turning to business segments, value-added services revenue was CNY 96 billion, up 16% year-on-year.
谢谢 Pony,各位晚上好、早上好。2025 年第三季度,我们的总收入同比增长 15%。增值服务占总收入的 50%,其中社交网络子分部占 17%,本土市场游戏子分部占 22%,国际市场游戏占 11%;营销服务占总收入的 19%,金融科技及企业服务占 30%。本季度毛利同比增长 22%,至 1090 亿元。增值服务毛利同比增长 23%,至 590 亿元,占总毛利的 54%;营销服务毛利同比增长 29%,至 210 亿元,占总毛利的 19%;金融科技及企业服务毛利同比增长 15%,至 290 亿元,占总毛利的 27%。分部来看,增值服务收入为 960 亿元,同比增长 16%。
P00605:51
Social networks revenue was up 5% year-on-year to CNY 32 billion, driven by increased revenue from Video Accounts, live streaming service, music subscriptions, and Mini Games platform service fees. Music subscription revenue increased 17% year-on-year, boosted by growth in Apple and subscribers. Music subscribers grew 6% year-on-year to 126 million. Long-form video subscription revenue decreased 3% year-on-year. Apple was stable, while video subscribers declined 2% year-on-year to 114 million due to the delay of drama series Love's Ambition. Following its release at the end of the quarter, finally, Love's Ambition ranked among the most viewed drama series in China year-to-date. Domestic games revenue grew by 15% year-on-year, primarily driven by Delta Force, Honor of Kings, and Valorant.
社交网络收入同比增长 5%,至 320 亿元,受视频号、直播服务、音乐订阅以及小游戏平台服务费收入增长推动。音乐订阅收入同比增长 17%,得益于 ARPU(原文转录为 Apple)和订阅用户的增长。音乐订阅用户同比增长 6%,至 1.26 亿。长视频订阅收入同比下降 3%:ARPU 保持稳定,而由于剧集《许我耀眼》延期,视频订阅用户同比下降 2%,至 1.14 亿。该剧在季度末上线后,跻身年初至今中国播放量最高的剧集之列。本土市场游戏收入同比增长 15%,主要受《三角洲行动》、《王者荣耀》和《无畏契约》推动。
P00706:53
International games revenue increased by 43% year-on-year, or 42% in constant currency, which is an unusually rapid rate due to recognizing revenue upfront on top of copy sales of Dying Light: The Beast, and also due to the consolidation of recently acquired studios. Moving to communications and social networks, for mini shops, we're systematically building a more vibrant transaction ecosystem, resulting in continued rapid growth in GMV. We've enhanced mini shop merchandise recommendations and thus sales conversions by leveraging my foundation model capabilities to better understand users' interests based on their content consumption within Weixin. We rolled out new features to enhance merchandise discovery in Weixin. For example, we added gifting capabilities in Weixin order and card page, leveraging Weixin's social graph. We also upgraded the image search feature in Weixin, which users can use to scan objects, identify them, and then shop for them in mini shops.
国际市场游戏收入同比增长 43%,按固定汇率计算增长 42%,增速异常之快,原因是《消逝的光芒:困兽》的买断制销售收入一次性确认,以及近期收购的工作室并表。再看通信与社交网络,在小店方面,我们正在系统性地打造更有活力的交易生态,带动 GMV 持续快速增长。我们利用基础模型能力(原文转录为 my foundation model),基于用户在微信内的内容消费更好地理解其兴趣,从而增强了小店的商品推荐,进而提高了销售转化。我们在微信中推出了增强商品发现的新功能,例如利用微信的社交关系链,在微信订单和卡包页面加入了送礼功能。我们还升级了微信的图片搜索功能,用户可以扫描物体、识别物体,然后在小店中购买。
P00808:03
We also enhanced AI features in Weixin to provide new services to users and to promote greater usage of Yuanbao with encouraging results. Add Yuanbao feature in Video Accounts and Official Accounts comment boxes, summarizes content, and also encourages users to ask follow-up questions, and users like that feature a lot. We also enriched the Tencent News feed in Weixin with Yuanbao-generated content and facilitated user exploration of news-related topics, be it the Yuanbao app. Now, with that, I'll pass on to James.
我们还增强了微信中的 AI 功能,为用户提供新服务并推动元宝的更多使用,效果令人鼓舞。视频号和公众号评论区中的“@元宝”功能可以总结内容,还鼓励用户提出追问,用户非常喜欢这个功能。我们还在微信的腾讯新闻信息流中加入了元宝生成的内容,方便用户(包括通过元宝 App)探索与新闻相关的话题。下面请 James 发言。
P00908:41
James MitchellChief Strategy Officer
Thank you, Martin. For domestic games, Honor of Kings gross receipts grew year-on-year, benefiting from collaborations with the China Literature IPs, Lord of the Mysteries, and Fox Spirit Matchmaker. The game achieved 139 million daily active users during its 10th anniversary event in October, which featured hero and minion outfits inspired by Bronze Age Shu Kingdom artifacts. Delta Force ranked among the top three games industry-wide by gross receipts in the quarter, achieving over 30 million daily active users in September, including over 10 million daily active users on PC, driven by new season content, extensive first anniversary events, and a global esports tournament. We released Valorant Mobile on August 19, and it has become China's most successful mobile game launch year-to-date, based on its first-month DAU and gross receipts. Valorant PC continued to grow and achieved record-high DAU and gross receipts in September, benefiting from esports-themed weapon items.
谢谢 Martin。在本土市场游戏方面,《王者荣耀》流水同比增长,受益于与阅文 IP《诡秘之主》和《狐妖小红娘》的联动。该游戏在 10 月的 10 周年庆活动期间日活跃用户数达到 1.39 亿,活动推出了灵感来自青铜时代古蜀国文物的英雄和小兵皮肤。《三角洲行动》本季度按流水计位列全行业前三,9 月日活跃用户数超过 3000 万,其中端游日活跃用户超过 1000 万,受新赛季内容、大规模一周年活动和全球电竞赛事推动。我们于 8 月 19 日发布了《无畏契约》手游,按首月日活跃用户数和流水计,它已成为中国年初至今最成功的手游上线。《无畏契约》端游继续增长,9 月日活跃用户数和流水创历史新高,受益于电竞主题武器道具。
P01009:41
The mobile launch resulted in Valorant's combined monthly active users more than doubling from July's level to over 50 million in October. Among our international games, for Clash Royale, Supercell released a new auto chess mode, Merge Tactics, and extended its trophy road achievement system to 10,000 trophies, driving higher player engagement. Monthly daily active users and gross receipts achieved all-time highs in September. Gross receipts increased more than 400% year-on-year during the third quarter. Gross receipts of PUBG Mobile also grew year-on-year in the third quarter, benefiting from ancient Egyptian-themed outfits, an innovative execute with emote sound effects and a two-player glider, and collaborations with Transformers and Lotus Cars.
手游上线使《无畏契约》的合并月活跃用户数从 7 月的水平增长一倍以上,10 月超过 5000 万。在国际市场游戏中,对于《皇室战争》,Supercell 推出了新的自走棋模式“Merge Tactics”,并把奖杯之路成就系统扩展到 10,000 杯,带动玩家参与度提升。月度日活跃用户数和流水在 9 月创下历史新高。第三季度流水同比增长超过 400%。《PUBG Mobile》第三季度流水也同比增长,受益于古埃及主题服装、带表情音效的创新处决动作和双人滑翔翼,以及与《变形金刚》和路特斯汽车的联动。
P01110:29
Our Polish subsidiary Techland released a new game in its Dying Light series called Dying Light: The Beast, which has achieved a very positive average user review score on Steam and which contributed to our international game revenue growing unusually quickly during the quarter due to the upfront revenue recognition of copy sales. For marketing services, revenue increased 21% year-on-year to CNY 36 billion, underpinned by ad spend growth from all major advertiser categories. Impressions grew year-on-year as we enhanced engagement and increased ad load across Video Accounts, mini programs, and Weixin Search. Average ECPM increased year-on-year as we upgraded our ad foundation model with more parameters and captured additional closed-loop marketing demand. We introduced our automated ad campaign solution, AI Marketing Plus, through which advertisers can automate targeting, bidding, and placement, as well as optimize ad creation, improving their return on marketing investment.
我们的波兰子公司 Techland 推出了《消逝的光芒》系列新作《消逝的光芒:困兽》,在 Steam 上获得了“特别好评”的平均用户评分;由于买断制销售收入一次性确认,它推动我们本季度国际市场游戏收入异常快速增长。营销服务方面,收入同比增长 21%,至 360 亿元,所有主要广告主类别的广告支出均有增长。随着我们在视频号、小程序和微信搜一搜提升参与度并提高广告加载率,曝光量同比增长。随着我们以更多参数升级广告基础模型,并获取更多闭环营销需求,平均 eCPM 同比提升。我们推出了自动化广告投放解决方案 AI 营销+,广告主可以借此自动完成定向、出价和投放,并优化广告创意,提升营销投资回报。
P01211:30
By inventory Video Accounts and rich content and transaction system, and its upgraded recommendation algorithms drove stronger user engagement. Increases in DAU and time spent per user contributed to ad impression growth. Advertisers increasingly adopted our marketing tools to drive traffic to their short videos, live streams, and Mini Shops. For mini programs, increases in activations and time spent attracted ad spend from mini drama and mini games to promote their content. For Weixin Search, increases in commercial query volume and click-through rates contributed to notable revenue growth. We improved the relevance of search ads by upgrading our large language model capabilities and optimizing sponsored results to better match user queries. Looking at fintech and business services, segment revenue was CNY 58 billion, up 10% year-on-year. Fintech services revenue grew by a high single-digit %, primarily driven by commercial payment services and consumer loan services.
按库存来看(此句原文转录有残缺),视频号丰富的内容和交易体系,以及升级的推荐算法,带动了更强的用户参与度;日活跃用户数和人均使用时长的提升推动了广告曝光量的增长。广告主越来越多地使用我们的营销工具,为其短视频、直播和小店引流。在小程序方面,激活量和使用时长的提升,吸引了短剧和小游戏为推广其内容投放广告。在微信搜一搜方面,商业查询量和点击率的提升带来了显著的收入增长。我们通过升级大语言模型能力和优化赞助结果以更好地匹配用户查询,提高了搜索广告的相关性。金融科技及企业服务方面,分部收入为 580 亿元,同比增长 10%。金融科技服务收入实现高个位数百分比增长,主要由商业支付服务和消费贷款服务推动。
P01312:32
For commercial payment volume, the year-on-year growth rate was faster in the third quarter than the second quarter. Online payment volume continued to grow robustly, while offline payment volume improved, particularly in the retail and transportation categories. For consumer loan services, our non-performing loan rates remained among the lowest in the industry and improved year-on-year, reflecting our prudent risk management practices. Turning to business services, despite supply chain constraints on sourcing GPUs, revenue grew at a teens rate year-on-year in the third quarter, benefiting from higher cloud services revenues and increased technology service fees generated from rising Mini Shops' e-commerce transaction volumes. Revenue from our cloud storage and data management products, namely Cloud Object Storage, TC House, and Vector DB, grew notably year-on-year due to increased demand, including from leading automotive and internet companies. For WeCom, we launched an AI summarization feature to generate project recaps and provide advice based on users' emails and conversations, enhancing project collaboration efficiency. I'll now pass to John for the financial review.
商业支付金额方面,第三季度的同比增速快于第二季度。线上支付金额持续稳健增长,线下支付金额有所改善,尤其是零售和交通类别。在消费贷款服务方面,我们的不良贷款率保持在行业最低之列并同比改善,反映了我们审慎的风险管理。再看企业服务,尽管 GPU 采购受到供应链限制,第三季度收入仍实现百分之十几的同比增长,受益于云服务收入的增长以及小店电商交易量上升带来的技术服务费增加。由于需求增加(包括来自领先汽车和互联网公司的需求),我们的云存储和数据管理产品——对象存储 COS、TC House 和向量数据库——收入同比显著增长。在企业微信方面,我们推出了 AI 摘要功能,基于用户的邮件和对话生成项目回顾并提供建议,提升了项目协作效率。下面请 John 作财务回顾。
P01413:41
John LoCFO
Thank you, James. For the third quarter of 2025, total revenue was CNY 192.9 billion, up 15% year-on-year. Gross profit was CNY 108.8 billion, up 22% year-on-year. Other gains were CNY 0.5 billion compared with other gains of CNY 3 billion in the same period last year, mainly due to lower subsidies and tax rebates, as well as provisions made for some receivables during the quarter. Operating profit was CNY 63.6 billion, up 19% year-on-year. Interest income was CNY 4.3 billion, up 7% year-on-year, driven by growth in cash reserves. Finance costs were CNY 3.8 billion, up 6% year-on-year due to forex movements and high interest expenses.
谢谢 James。2025 年第三季度,总收入为 1929 亿元,同比增长 15%。毛利为 1088 亿元,同比增长 22%。其他收益为 5 亿元,上年同期为 30 亿元,主要由于补贴和退税减少,以及本季度对部分应收款项计提了拨备。经营盈利为 636 亿元,同比增长 19%。利息收入为 43 亿元,同比增长 7%,来自现金储备的增长。财务成本为 38 亿元,同比增长 6%,原因是汇率变动和较高的利息开支。
P01514:32
Share of profit of associates and JV was CNY 7.8 billion, with CNY 6 billion in the same quarter last year. On a non-IFRS basis, share of profit was CNY 10.3 billion, up from CNY 8.5 billion in the same quarter last year, driven by associate company-specific factors, including business growth and improved operational efficiency. Interest expense increased by 10% year-on-year to CNY 9.8 billion, mainly driven by operating profit growth. On a non-IFRS basis, diluted EPS was CNY 7.575, up 19% year-on-year, outpacing non-IFRS net profit growth due to reduced share count after our share buybacks. Our weighted average number of shares, which we use for calculating quarterly diluted EPS, decreased by 1% year-on-year. On non-IFRS financial figures, operating profit was CNY 72.6 billion, up 18% year-on-year. Net profit attributable to equity holders was CNY 70.6 billion, up 18% year-on-year. Moving on to gross margin.
应占联营公司及合营公司盈利为 78 亿元,上年同期为 60 亿元。按非 IFRS 口径,应占盈利为 103 亿元,高于上年同期的 85 亿元,增长来自联营公司自身的因素,包括业务增长和经营效率提升。所得税开支(原文转录为 interest expense)同比增长 10%,至 98 亿元,主要由经营盈利增长带动。按非 IFRS 口径,摊薄每股盈利为 7.575 元,同比增长 19%,由于股份回购后股数减少,增速超过非 IFRS 净利润。用于计算季度摊薄每股盈利的加权平均股数同比下降 1%。非 IFRS 财务数据方面,经营盈利为 726 亿元,同比增长 18%;权益持有人应占盈利为 706 亿元,同比增长 18%。下面看毛利率。
P01615:46
Overall gross margin was 56%, up 3 percentage points year-on-year. By segment, VAS gross margin was 61%, up 4 percentage points year-on-year, mainly driven by greater contributions from certain internally developed high-margin games. Marketing services gross margin was 57%, up 4 percentage points year-on-year due to higher contributions from high-margin revenue streams, including Video Accounts and Weixin Search. Fintech and business services gross margin was 50%, up 2 percentage points year-on-year due to improved revenue mix within fintech services. On third quarter operating expenses, selling and marketing expenses were CNY 11.5 billion, up 22% year-on-year, reflecting increased promotional efforts to support the growth of our AI-native applications and games. R&D expenses rose by 28% year-on-year to CNY 22.8 billion, primarily due to higher staff costs and increased infrastructure investment to support our AI initiatives. G&A, excluding R&D expenses, increased by 2% year-on-year to CNY 11.4 billion.
整体毛利率为 56%,同比上升 3 个百分点。分部来看,增值服务毛利率为 61%,同比上升 4 个百分点,主要由于部分自研高毛利游戏的贡献增加。营销服务毛利率为 57%,同比上升 4 个百分点,原因是视频号和微信搜一搜等高毛利收入来源的贡献增加。金融科技及企业服务毛利率为 50%,同比上升 2 个百分点,原因是金融科技服务内部的收入结构改善。第三季度经营开支方面,销售及市场推广开支为 115 亿元,同比增长 22%,反映了为支持 AI 原生应用和游戏的增长而加大的推广力度。研发开支同比增长 28%,至 228 亿元,主要由于员工成本上升以及为支持 AI 项目而增加的基础设施投资。不含研发的一般及行政开支同比增长 2%,至 114 亿元。
P01716:55
At quarter end, we had approximately 115,000 employees, up 6% year-on-year or 3% Q-on-Q, primarily reflecting headcount additions for both games and our technology platform, including AI-related headcount. Our third quarter non-IFRS operating margin was 38%, up 1 percentage point year-on-year. Operating CapEx was CNY 12 billion, down 18% year-on-year, primarily due to supply chain changes. Non-operating CapEx was CNY 1 billion, down 59% year-on-year, reflecting higher base last year related to construction. Free cash flow was CNY 58.5 billion, largely stable year-on-year, as operating cash flow growth was offset by high CapEx payment. On a quarter-on-quarter basis, free cash flow was up 36% due to higher games gross receipts. Net cash position was CNY 102.4 billion, up 37% Q-on-Q, or CNY 27.8 billion, mainly driven by free cash flow generation, partially offset by share repurchases of CNY 19.2 billion. Thank you.
季度末我们约有 115,000 名员工,同比增长 6%,环比增长 3%,主要反映游戏和技术平台(包括 AI 相关岗位)的人员增加。第三季度非 IFRS 经营利润率为 38%,同比上升 1 个百分点。经营性资本开支为 120 亿元,同比下降 18%,主要由于供应链变化。非经营性资本开支为 10 亿元,同比下降 59%,反映了去年与建设相关的高基数。自由现金流为 585 亿元,同比基本持平,因为经营现金流的增长被较高的资本开支付款所抵消。环比来看,自由现金流增长 36%,原因是游戏流水增加。净现金为 1024 亿元,环比增长 37%,即 278 亿元,主要来自自由现金流,部分被 192 亿元的股份回购所抵消。谢谢。
P01818:17
Wendy HuangHead of Investor Relations
Thank you, John. We are now opening the floor for questions. If you are dialing in by phone, please press five to raise a question, and then press six to unmute yourself. If you are accessing from the Tencent Meeting or Google Meeting application, please click the raise hand button at the bottom. We will take one main question and up to one follow-up question each time. The first question comes from Liao Yuan from Citi.
谢谢 John。现在进入问答环节。通过电话接入的,请按 5 键提问,然后按 6 键取消静音;通过腾讯会议或 VooV Meeting(原文转录为 Google Meeting)应用接入的,请点击底部的举手按钮。每次我们接受一个主要问题和最多一个追问。第一个问题来自 Citi 的 Liao Yuan。
问答环节
P01918:44
Liao YuanAnalyst, Citi已校正
Good evening, management. Thanks for taking my question and congrats on the strong results. My first question is about your gaming business. Your international gaming business growth rate has been accelerating for multiple quarters. Just want to know, what have you done right to achieve such good results? How should we think about the growth trend going forward? Besides, could you share more thoughts on your international gaming strategy? For example, will you continue investing in high-quality overseas game studios or bring more self-developed games to global markets? My second quick question is about your CapEx. In this quarter, CapEx was around CNY 13 billion, but the cash payment for CapEx was CNY 20 billion. How should we interpret the difference between these two figures? Is there any new update to your full-year CapEx guidance? Thank you.
管理层晚上好,感谢回答我的问题,祝贺取得强劲业绩。第一个问题是关于游戏业务。你们的国际市场游戏业务增速已经连续多个季度加快,想知道你们做对了什么才取得这么好的成绩?我们该如何看待未来的增长趋势?另外,能否多分享一些关于国际游戏战略的想法?比如,你们会继续投资优质的海外游戏工作室,还是把更多自研游戏推向全球市场?第二个简短的问题是关于资本开支。本季度资本开支约 130 亿元,但资本开支的现金支付为 200 亿元,我们该如何理解这两个数字之间的差异?全年资本开支指引是否有新的更新?谢谢。
P02019:47
James MitchellChief Strategy Officer
Great. Why don't I start with the questions around games and the growth rate of the international game business, the strategy for the international game business? The growth rate that we reported for the quarter for the international game business is substantially faster than the underlying trend line. That is because during the quarter, we had the benefit of consolidation of newly acquired or recently acquired game studios, as well as the benefit of the upfront revenue recognition on copy sales for the game Dying Light: The Beast. Going forward and looking into the fourth quarter, you should expect the growth rate for the international game subsegment to decelerate closer to the underlying trend line. In terms of the strategy for our international game business, yes, to the drivers that you mentioned, we'll continue seeking to acquire game studios. We'll continue seeking to partner with overseas game studios, and we'll continue seeking to bring more games that are made in China to a global audience as well.
好的。我先来回答关于游戏、国际游戏业务增速和国际游戏业务战略的问题。我们本季度报告的国际游戏业务增速大大快于其基本趋势线,原因是本季度受益于新收购或近期收购的游戏工作室并表,以及《消逝的光芒:困兽》买断制销售收入的一次性确认。展望第四季度,你们应预期国际游戏子分部的增速会放缓,向基本趋势线靠拢。至于国际游戏业务的战略,是的,就你提到的这些驱动因素而言,我们会继续寻求收购游戏工作室,继续寻求与海外游戏工作室合作,也会继续寻求把更多中国制作的游戏带给全球玩家。
P02121:02
John LoCFO
In terms of CapEx, the difference reflects the timing gap between the accrual of server-related expenditure and cash payment, which can cause temporary mismatches between the two. In particular, the credit period for us to pay server suppliers is usually 60 days. In terms of the CapEx for 2025, to share with you, in 2024, our total CapEx grew by 221% year-on-year and was about 12% of the revenue. Previously, for 2025, we guided total CapEx as a percent of revenue to be at low teens. The 2025 CapEx will be lower to our previous guided range, but the amount will be higher than that of 2024.
关于资本开支,这个差异反映了服务器相关支出的计提与现金支付之间的时间差,这可能导致两者暂时不匹配。具体来说,我们向服务器供应商付款的信用期通常是 60 天。关于 2025 年的资本开支,和大家分享一下:2024 年,我们的总资本开支同比增长 221%,约占收入的 12%。此前,对于 2025 年,我们指引总资本开支占收入的比例为百分之十几的低段。2025 年的资本开支将低于我们此前的指引区间,但金额将高于 2024 年。
P02221:56
Wendy HuangHead of Investor Relations
Thank you. We will take the next question from Alicia Yap from Citigroup.
谢谢。下一个问题来自 Citigroup 的 Alicia Yap。
P02322:05
Alicia YapAnalyst, Citigroup
Hi. Can you hear me okay?
你好,能听清吗?
P02422:08
Pony MaCEO
Yes.
能听到。
P02522:09
Alicia YapAnalyst, Citigroup
Okay. Hi. Good evening. Thanks for taking my questions, and also congrats on the solid results. First questions, can management elaborate about your comment on the upgrading Hunyuan team and also the Hunyuan infrastructure? What should we be expecting to see from the upgraded version? Does management have any updated view on how Yuanbao might complement the AI capabilities that you have embedded into the Weixin ecosystem the past few months? Second question is on your advertising marketing service revenue. Does that automated ad campaign solution, the AI Marketing Plus, better serve the smaller advertiser? Should we expect the solution to drive broader adoption rate for advertisers and drive higher ROI spending that support potentially accelerations of the ad revenue growth in the coming quarters? Thank you.
好的。晚上好,感谢回答我的问题,也祝贺取得稳健的业绩。第一个问题,管理层能否详细说明关于升级混元团队和混元基础设施的说法?我们应期待从升级后的版本中看到什么?对于元宝如何与过去几个月你们嵌入微信生态的 AI 能力形成互补,管理层有没有新的看法?第二个问题是关于广告营销服务收入。自动化广告投放解决方案 AI 营销+ 是否能更好地服务较小的广告主?我们是否应预期该方案推动更广泛的广告主采用、带来更高 ROI 的投放,从而可能支持未来几个季度广告收入增长加速?谢谢。
P02623:15
Pony MaCEO
Yes. In terms of the Hunyuan team and the Hunyuan architecture, we are actually hiring more top-notch talent, especially in the research area, in order to complement our existing strong engineering team. They are complementary to each other. We have also been improving the Hunyuan overall architecture across different dimensions, such as improving the hardware and software infrastructure in order to support better data preparation, to support better pre-training of the model, as well as to support reinforced learning across different knowledge domains at scale. These are the improvements that we are making more specifically on the Hunyuan team as well as the Hunyuan architecture. Now, in terms of how Yuanbao and Weixin complement each other, I would point to the fact that Weixin has actually introduced a number of AI features based on Yuanbao's capability.
好的。关于混元团队和混元架构,我们正在招聘更多顶尖人才,尤其是在研究领域,以补充我们现有强大的工程团队,两者相辅相成。我们还在不同维度上改进混元的整体架构,比如改进硬件和软件基础设施,以支持更好的数据准备、更好的模型预训练,以及跨不同知识领域的大规模强化学习。这些就是我们在混元团队和混元架构上更具体的改进。至于元宝和微信如何互补,我想指出,微信实际上已经基于元宝的能力推出了多项 AI 功能。
P02724:39
For example, in the prepared comments, we actually talk about the add-to-Yuanbao feature in Video Accounts and Official Accounts comment box, which allows users to ask Yuanbao to summarize the content so that they can actually have very quick reference. It actually encourages a lot of interesting additional follow-up questions and follow-up comments based on the summary of what Yuanbao provided. We also enriched the Tencent News feed in Weixin with Yuanbao-generated content and allowed a lot of users to use that as a way to explore more news content, related news content, as well as ask questions on the news content. We are actually adding more and planning to add more functionalities of Yuanbao into Weixin. Those functionalities actually, one, serve the Weixin users better, and two, actually help Yuanbao to gain a larger audience. More and more of these audiences find Yuanbao's capability through Weixin and eventually become a Yuanbao app user. That is sort of complementary to each other.
比如,在准备发言中我们提到了视频号和公众号评论区的“@元宝”功能,用户可以让元宝总结内容,从而快速获得参考。基于元宝提供的摘要,它实际上激发了很多有趣的追问和评论。我们还在微信的腾讯新闻信息流中加入了元宝生成的内容,让很多用户可以借此探索更多新闻内容、相关新闻内容,并就新闻内容提问。我们正在把、并计划把更多元宝的功能加入微信。这些功能一方面能更好地服务微信用户,另一方面也帮助元宝获得更多受众:越来越多的受众通过微信发现元宝的能力,最终成为元宝 App 的用户。两者在这个意义上是互补的。
P02826:03
James MitchellChief Strategy Officer
Alicia, in terms of the AIM Plus automated ad campaign solution, we believe the automated ad campaign solution benefits all advertisers who deploy it by enabling them to automatically reach inventories as well as user profiles that are more performant than the inventories and user profiles they were manually targeting. You are right to say that small and medium-sized businesses are the first or the most eager to adopt this kind of product because they have the least legacy process to replace. That is what we are experiencing right now. We are also seeing bigger advertisers adopting AIM Plus too. That parallels the experience of Meta's Advantage Plus automated ad solution overseas. Thank you.
Alicia,关于自动化广告投放解决方案 AI 营销+(AiM+),我们认为它能让所有使用它的广告主受益,因为它能自动触达比广告主手动定向的库存和用户画像表现更好的库存和用户画像。你说得对,中小企业是最早、最积极采用这类产品的,因为它们需要替换的既有流程最少,这正是我们目前所看到的。我们也看到较大的广告主在采用 AI 营销+,这与 Meta 的 Advantage+ 自动化广告解决方案在海外的经历类似。谢谢。
P02926:52
Wendy HuangHead of Investor Relations
Thank you, Alicia. We will take the next question from Gary from Morgan Stanley.
谢谢 Alicia。下一个问题来自 Morgan Stanley 的 Gary。
P03026:59
Gary ChanAnalyst, Morgan Stanley
Hi. Thank you, management, for the opportunity to ask a question. My first question is a follow-up on Yuanbao and Weixin. It appears that both the Yuanbao adoptions and also enjoyed engineering AI function on Weixin hinder on foundation model capabilities. Yet, CapEx spending remains low according to the latest comment. Is there a risk that the company is not aggressive enough such that the potential AI application market could be lost to other companies who have either better model capabilities or more aggressive CapEx spending? My follow-up question is regarding some of the expense items, selling and marketing and R&D. When should we expect some of the internal AI adoption to benefit on cost efficiency in order to offset some of the investment that we have talked about on Yuanbao and game advertising? Thank you.
感谢管理层给我提问的机会。第一个问题是关于元宝和微信的跟进。看起来元宝的普及以及微信上的智能体 AI 功能都取决于基础模型能力。然而,根据最新的说法,资本开支仍然偏低。是否存在这样的风险:公司不够积极,以致潜在的 AI 应用市场被模型能力更强或资本开支更积极的其他公司夺走?我的追问是关于销售及市场推广和研发等费用项目:我们什么时候可以预期内部 AI 应用在成本效率上带来好处,以抵消我们谈到的在元宝和游戏推广上的部分投入?谢谢。
P03128:05
Pony MaCEO
In terms of Yuanbao adoption and also the CapEx spending at this point in time, we actually believe that there is no insufficiency of GPUs for us at this moment. All our GPUs are actually sufficient for our internal use. There is some limiting factor for external cloud revenue. Now, in terms of the Yuanbao capability and Hunyuan model capability, as I talked about to Alicia's questions, we are actually making a lot of improvements in terms of our team, in terms of our talent recruitment, and in terms of our Hunyuan infrastructure and overall process of the Hunyuan research. I would say we are actually happy with the progress we have made already. If you wait a little bit for our next model, you can see meaningful improvement in terms of the Hunyuan capability.
关于元宝的普及以及目前的资本开支,我们其实认为目前我们的 GPU 并不存在不足,我们所有的 GPU 足够满足内部使用,只是外部云收入受到一些限制。至于元宝能力和混元模型能力,正如我在回答 Alicia 的问题时所说,我们在团队、人才招聘、混元基础设施以及混元研发的整体流程上都做了大量改进。我会说我们对已经取得的进展感到满意。如果再等一等我们的下一个模型,你会看到混元能力有显著提升。
P03229:26
I believe with the new improvements that we have been making, we will continue to pick up pace on the Hunyuan capability. At this point in time, we actually do not believe that there is a decisive better model in China, as everybody is actually locked in a pretty close race. Different models may be better in different use cases as well. We do not believe we are really behind. As we continue to improve our Hunyuan capability, we actually have also been seeing quite a good ramp in terms of Yuanbao engagement. I think you see both the model capability as well as our AI products keep on improving. In terms of the expenses, I think at this point in time, the GNA expense, especially the R&D, is actually somewhat related to our AI investment.
我相信随着我们不断做出的新改进,我们会继续加快混元能力的提升。目前我们其实并不认为中国有一个明显更好的模型,因为大家都处于相当胶着的竞争中,不同的模型在不同的使用场景中也可能各有所长。我们并不认为自己真的落后了。随着我们持续提升混元能力,我们也看到元宝的参与度有相当不错的提升。我认为你会看到模型能力和我们的 AI 产品都在不断进步。至于费用,我认为目前一般及行政开支,尤其是研发开支,在一定程度上与我们的 AI 投资有关。
P03330:37
There is a natural ramp-up because we invest more in AI. If you look at the benefits of AI, at this stage, a lot of the efficiency gains are more on the revenue side and the gross profit side. You see pretty good growth in those items. In terms of the cost item, I would say we have already done pretty big organization optimization a few years back. The organization that we have is actually lean and efficient. AI adoption actually allows our team to do more as well as instead of to reduce cost, which I think some other companies you are probably comparing with.
因为我们在 AI 上投入更多,费用自然会增加。看 AI 带来的好处,现阶段很多效率提升更多体现在收入和毛利层面,你可以看到这些项目都有相当不错的增长。至于成本项,我会说我们几年前已经做过相当大规模的组织优化,我们现在的组织其实精简而高效。AI 的应用让我们的团队能做更多事情,而不是用来削减成本——我想你可能在拿一些其他公司做比较。
P03431:33
Wendy HuangHead of Investor Relations
Thank you. We will take the next question from Alex Yao from JP Morgan.
谢谢。下一个问题来自 JP Morgan 的 Alex Yao。
P03531:40
Alex YaoAnalyst, JPMorgan
Thank you, management, for taking my question. Congrats on a very strong quarter. Also, thank you for playing very smooth and relaxing music before the call. I will ensure I watch this TV drama after the earnings season. Two questions from my side. First one, you mentioned that Tencent is developing agentic AI capabilities within Weixin in the prepared remark. Can you share your thoughts about how agentic AI creates value to consumers in Weixin? I'm particularly interested in your thoughts around agentic commerce. Second one is on CapEx. Did I hear John right? The CapEx for 2025 will be lower than the previous guidance, but higher than the 2024 actual CapEx spending, if I get that right. Does it reflect a change of AI chip availability or a change of AI investment strategy or a change of your expectation of a future token consumption? Thank you.
感谢管理层回答我的问题,祝贺取得非常强劲的季度业绩。也感谢会前播放了非常流畅、轻松的音乐,财报季结束后我一定会去看这部电视剧。我有两个问题。第一,你们在准备发言中提到腾讯正在微信内开发智能体 AI 能力,能否分享一下智能体 AI 如何在微信中为消费者创造价值?我尤其想听听你们对智能体电商的看法。第二是关于资本开支。我没听错吧?如果我理解正确,2025 年的资本开支将低于此前的指引,但高于 2024 年的实际资本开支。这反映的是 AI 芯片可得性的变化、AI 投资策略的变化,还是对未来 token 消耗预期的变化?谢谢。
P03632:51
Martin LauPresident
Yeah. On your second question, the answer is you heard it right. It is not a reflection of our change in AI strategy. It is not a change in terms of expectation of future token consumption. It is indeed a change in terms of the AI chip availability. Now, in terms of the agentic AI capabilities, I think the blue sky scenario is that eventually, Weixin will come up with an AI agent that actually can help the user to essentially do a lot of tasks within Weixin, leveraging AI. If you look at the ecosystem of Weixin, it has a very strong communications and social ecosystem. It has a lot of data that allows the agent to understand about the user's needs as well as the intentions and interests. It has a very strong content ecosystem in the form of official accounts and video accounts.
好的。关于你的第二个问题,答案是你没听错。这并不反映我们 AI 战略的变化,也不是对未来 token 消耗预期的变化,确实是 AI 芯片可得性的变化。至于智能体 AI 能力,我认为最理想的愿景是:微信最终会推出一个 AI 智能体,能够利用 AI 帮助用户在微信内完成大量任务。看微信的生态,它拥有非常强大的通信和社交生态;拥有大量数据,让智能体能够理解用户的需求、意图和兴趣;以公众号和视频号的形式拥有非常强大的内容生态。
P03734:03
It has a mini program ecosystem, which essentially includes most of the use cases on the internet. It has a commerce ecosystem, which allows people to buy stuff, and the payment ecosystem, which actually allows people to pay for it almost immediately. That is almost an ideal assistant for users and understands about the user's needs and can actually perform all the tasks within the ecosystem. That is the blue sky scenario. Now, I think how do we get there? At this point in time, it is actually very early stage in terms of development. Weixin is doing a number of things in parallel. For example, it is introducing Yuanbao capabilities into Weixin so that we can test out a lot of the AI features on a standalone basis within Weixin.
它有小程序生态,基本上涵盖了互联网上的大多数使用场景;它有让人们购物的商业生态,还有让人们几乎即时付款的支付生态。这几乎是一个理想的用户助手:理解用户的需求,并能在生态内完成所有任务。这就是最理想的愿景。那么我们如何实现呢?目前其实还处于非常早期的开发阶段。微信正在并行做几件事,比如把元宝的能力引入微信,这样我们就能在微信内以独立的方式测试很多 AI 功能。
P03835:03
It's also enhancing search with AI so that we can serve the user's search and information collecting as well as analysis needs more efficiently. We are also starting to work on vertical agentic capabilities. That's something that we are working on. We have not launched these yet. Very likely, we'll be sort of working on functionality one by one. Eventually, we can actually sort of integrate all these agentic capabilities as well as the AI features so that we can actually create this blue sky scenario of Weixin agent. I think in terms of agentic commerce, I think there's the agent side and there's the commerce side. The commerce, we're actually making very good progress in terms of building up our e-commerce ecosystem. The mini shop is actually growing very nicely in terms of GMV. Over time, as it continued to grow and as we work on the vertical agents, at some point in time, we will have agentic e-commerce as well. That is a bit later in the process.
它也在用 AI 增强搜索,这样我们能更高效地满足用户搜索、信息收集以及分析的需求。我们也开始着手研发垂直领域的智能体能力,这是我们正在做的事情,还没有推出。很可能我们会逐个功能推进。最终,我们可以把所有这些智能体能力和 AI 功能整合起来,从而实现微信智能体这一理想愿景。至于智能体电商,我认为有智能体的一面,也有电商的一面。在电商方面,我们在打造电商生态上进展非常好,小店的 GMV 增长非常不错。随着它持续增长,以及我们推进垂直智能体,到某个时候我们也会有智能体电商。这会在整个进程中稍晚一些。
P03936:28
Wendy HuangHead of Investor Relations
Thank you. We will take the next question from William Packer from BNP Paribas Exane. William, your line is open.
谢谢。下一个问题来自 BNP Paribas Exane 的 William Packer。William,请提问。
P04036:41
William PackerAnalyst, BNP Paribas Exane
Hi, management. Congrats on the strong quarter. Thanks for taking my questions. Firstly, Bloomberg have reported today that you've come to terms regarding a 15% commission with Apple within the WeChat ecosystem below their usual 30%. While you probably prefer not to talk about the specifics of the press article, could you help us think through the implications of your improving relationship with Apple and the impact on your business, particularly mini games and domestic video games? Secondly, as a follow-up, Q3 was another very good quarter for marketing services with revenue growth accelerating. Could you help frame the growth outlook in the shorter term of 2026 and any new structural or cyclical factors to consider? Thank you.
管理层好,祝贺取得强劲的季度业绩,感谢回答我的问题。第一,Bloomberg 今天报道称,你们已与苹果就微信生态内 15% 的佣金达成一致,低于其通常的 30%。虽然你们可能不愿谈论报道的具体内容,但能否帮我们分析一下与苹果关系改善的含义,以及对你们业务——尤其是小游戏和本土市场游戏——的影响?第二个追问是,第三季度又是营销服务非常好的一个季度,收入增长加速。能否帮我们勾勒一下 2026 年较短期内的增长前景,以及需要考虑的新的结构性或周期性因素?谢谢。
P04137:26
Pony MaCEO
In terms of Apple, what I could say is that, number one, we have a very good relationship with Apple. We have sort of collaborated on a lot of different areas. We have been in discussion with Apple to make the mini game ecosystem more vibrant. We are constructive with the progress that we've made so far. I think at some point in time, there may be an official announcement. I think everybody should wait for that.
关于苹果,我能说的是:第一,我们与苹果关系非常好,在很多不同领域都有合作。我们一直在与苹果商讨如何让小游戏生态更有活力,对目前取得的进展持建设性的态度。我想到某个时候可能会有正式公告,大家应该等待那个公告。
P04238:03
James MitchellChief Strategy Officer
In terms of the advertising growth outlook, we think that it's largely a continuation of current trends. Overall, China consumer spending is subdued but gently improving, which is a gentle tailwind for advertising spending on the demand side. In terms of the supply that we provide, we'll continue deploying more AI capabilities, including the AI Marketing Plus program, automated ad campaign program that I referred to earlier. Thank you.
关于广告增长前景,我们认为大体上是当前趋势的延续。总体而言,中国消费支出疲软但在温和改善,这在需求端对广告支出是一股温和的顺风。在我们提供的供给方面,我们会继续部署更多 AI 能力,包括我之前提到的自动化广告投放项目 AI 营销+。谢谢。
P04338:42
Wendy HuangHead of Investor Relations
Thank you. We will take the next question from Xiaoling Liu from HSBC.
谢谢。下一个问题来自 HSBC 的 Xiaoling Liu。
P04438:49
Xiaoling LiuAnalyst, HSBC已校正
Thank you very much for the opportunity. I think a quick one on R&D spending, especially as a percentage of revenue, how do we expect that to trend in the near and medium term? Then separately, we've seen really good GPM optimization at the segmental level. How should we think about overall impact to OPM, taking into consideration potential uptake in AI investments, depreciation costs, and whatnot? Yeah, so those two. We wanted to kind of see how that margined net impact would sort of play out in the medium term. Thank you so much.
非常感谢给我这个机会。我想快速问一下研发支出,尤其是占收入的比例,我们预期它在近期和中期如何变化?另外,我们看到分部层面的毛利率优化非常好。考虑到 AI 投资、折旧成本等可能的上升,我们应如何看待对整体经营利润率的影响?就这两个问题。我们想看看中期这种利润率的净影响会如何演变。非常感谢。
P04539:29
James MitchellChief Strategy Officer
Why don't I take the gross profit margin question? First of all, to clarify, while the gross margins of our various segments have been trending upward over time, that's not purely or even primarily due to sort of optimization efforts per se. There are some subsegments, such as cloud, where we have taken a number of measures to optimize profitability. That has flowed through into higher gross margins in the last two years. For most of our segments, the improvement in gross margins is more a function of the positive mix shift toward higher quality revenue streams that we've talked about a number of times in recent quarters.
我来回答毛利率的问题吧。首先澄清一下,虽然我们各个分部的毛利率一直在逐步上升,但这并不纯粹、甚至主要不是因为优化措施本身。在云等一些子分部,我们确实采取了多项措施来优化盈利能力,这在过去两年转化为了更高的毛利率。但对于我们大多数分部而言,毛利率的提升更多是因为我们最近几个季度多次谈到的、向更高质量收入来源的积极结构转变。
P04640:12
In terms of the dynamic between gross profit margin and operating profit margin, I would not put too much weight on that quarter- to- quarter because there are costs which, at an early stage in a product's development cycle, we would expense under R&D and therefore come below the gross profit line. As we actually make the product more widely available, commercialize the product, we would move the costs from R&D expense into cost of service and therefore above the gross profit line. I would probably focus more on revenue growth, operating profit growth without getting too fixated on gross profit margin versus operating profit margin.
至于毛利率与经营利润率之间的变化,我不会太看重季度与季度之间的差异,因为有些成本在产品开发周期的早期,我们会计入研发开支,因而处于毛利线以下;当我们真正让产品更广泛地推出、实现商业化时,我们会把这些成本从研发开支转入服务成本,从而处于毛利线以上。我可能会更关注收入增长和经营盈利增长,而不必过分纠结于毛利率与经营利润率的对比。
P04741:02
Wendy HuangHead of Investor Relations
Thank you. We will take the next question from Kenneth Paul from UBS. Kenneth, your line is open. You need to unmute yourself.
谢谢。下一个问题来自 UBS 的 Kenneth Paul(应为 Kenneth Fong)。Kenneth,请提问,你需要取消静音。
P04841:18
Kenneth PaulAnalyst, UBS
Hello.
你好。
P04941:19
Wendy HuangHead of Investor Relations已校正
Hello. We can hear you now. Go ahead.
你好,现在能听到你了,请讲。
P05041:21
Kenneth PaulAnalyst, UBS
Oh, hey. Congrats on a strong result. Thanks, management, for taking my question. I have questions about the investment strategy. Given the strong equity market performance year to date globally, could management share some thoughts on our investment portfolio and strategy and direction? Basically, how should we deploy or recycle our capital? Thank you.
嗨,祝贺取得强劲业绩,感谢管理层回答我的问题。我的问题是关于投资策略。鉴于今年以来全球股市表现强劲,管理层能否分享一下对我们投资组合以及策略和方向的想法?基本上,我们应该如何配置或循环利用资本?谢谢。
P05141:45
James MitchellChief Strategy Officer
Yeah. Hello, Kenneth. As you point out, markets have been quite buoyant, both in terms of price and in terms of liquidity. We have been taking advantage of that buoyancy to more actively recycle our portfolio, primarily via some on-market sales of our investment holdings. We have also been new investing in some emerging growth opportunities as well as our normal sort of focus areas, such as games and digital content. Overall, year to date, divestments have exceeded investments by over $1 billion. We have been actively investing in some interesting AI startups, particularly in China, where we can see a sort of new wave of value creation ahead.
好的,Kenneth 你好。正如你指出的,市场无论在价格还是流动性方面都相当活跃。我们一直在利用这种活跃更积极地调整投资组合,主要是通过在二级市场出售部分投资持仓。我们也在对一些新兴的增长机会进行新的投资,以及投资游戏和数字内容等我们的常规重点领域。总体来看,年初至今,减持金额比投资金额多出 10 亿美元以上。我们一直在积极投资一些有意思的 AI 初创公司,尤其是在中国,我们可以看到新一波的价值创造即将到来。
P05242:41
Kenneth PaulAnalyst, UBS
Thank you very much, James.
非常感谢,James。
P05342:44
Wendy HuangHead of Investor Relations
Thank you. We will take the next question from Ronald Keung from Goldman Sachs. Ronald, your line is open. You can unmute yourself.
谢谢。下一个问题来自 Goldman Sachs 的 Ronald Keung。Ronald,请提问,你可以取消静音了。
P05442:59
Martin LauPresident
I'm too busy. Ronald or Ronald?
(转录不清)是 Ronald 吗?
P05543:02
Wendy HuangHead of Investor Relations
Ronald Keung from Goldman Sachs. Maybe we go to the next question if Ronald is not online. We will take the next question from Robin Zhu from Bernstein.
Goldman Sachs 的 Ronald Keung。如果 Ronald 不在线,我们先进入下一个问题。下一个问题来自 Bernstein 的 Robin Zhu。
P05643:19
Robin ZhuAnalyst, Bernstein
Thank you. Hi, management. Thanks for taking my questions. I guess two questions on gaming, please. One is, if we look at the shooter genre, there seems to be a bit of a changing of guard with Battlefield, Delta Force, Arc Raiders now doing quite well. I would be curious your thoughts on what you think is happening at the genre level. For Delta Force specifically, what it would take, what's being planned to get the game from number three closer to the top two games? Is it realistic to expect that that happens at some point or not?
谢谢,管理层好,感谢回答我的问题。我想问两个关于游戏的问题。第一,看射击品类,似乎出现了一些新老交替:《战地》、《三角洲行动》、《Arc Raiders》现在表现都相当好。我很好奇你们怎么看品类层面正在发生的变化。具体到《三角洲行动》,要让它从第三名更接近前两名,需要什么条件?你们有什么计划?预期在某个时候实现这一点现实吗?
P05744:00
I guess to follow up on an earlier question on the mini games developments, I'd be curious if you could try and dimension some of the relative contributions of in-app advertising versus in-app purchases on Android right now and whether we think that this discussion going on with Apple is primarily on mini games, as has been reported. Is there a broader discussion going on about or could potentially go on about the broader games business as a whole? Thank you.
另外跟进一下之前关于小游戏发展的问题,我很好奇你们能否大致说明一下目前安卓上应用内广告与应用内购买的相对贡献;以及与苹果的这一商讨是否如报道所说主要涉及小游戏?是否正在或可能就更广泛的整体游戏业务进行商讨?谢谢。
P05844:36
James MitchellChief Strategy Officer
Yeah. Hi, Robin. In terms of what's happening with first-person action games, then outside China, as you say, there may be a changing of the guard. Within China, I think that Delta Force has obviously been performing gratifyingly well. Valorant has had an exceptionally strong year. Peacekeeper Elite, Arena Breakout, Crossfire Mobile, pretty much all of our first-person action games have actually been growing DAU or growing monetization or mostly both during 2025 year to date. To me, that's not really a changing of the guard. It's more an expansion of the royal guard, if you will, which I think speaks to the fact that first-person action games are the leading game genre in the rest of the world. They're not yet the leading game genre in China.
好的,Robin 你好。关于第一人称动作游戏的情况,在中国以外,正如你所说,可能确实出现了新老交替。在中国,我认为《三角洲行动》的表现显然令人欣慰,《无畏契约》度过了异常强劲的一年,《和平精英》、《暗区突围》、《穿越火线手游》——基本上我们所有的第一人称动作游戏在 2025 年至今都实现了日活跃用户数增长或变现增长,多数是两者兼有。对我来说,这其实不是新老交替,如果可以这么说的话,更像是“御林军”的扩编。我认为这说明,第一人称动作游戏在世界其他地区是领先的游戏品类,但在中国还不是。
P05945:29
With Delta Force and Valorant and Peacekeeper Elite and the rest, we're seeking to bring them to the position that they should enjoy. In terms of growing Delta Force further, we're really embracing platformization with our biggest games. Delta Force unusually is sort of built from day one to support platformization in terms of its modularity. With more platformization, we can also support more new modes. One of the new modes that has done very well in Peacekeeper Elite and in PUBG Mobile, and over time, we'll seek to nurture in Delta Force, is user-generated content. We'll continue to add player versus environment content. We'll continue to strengthen the streamer ecosystem and generally apply the experiences that we've accumulated over 17 years of launching 40 first-person action games in China to Delta Force. On your second question, the stories refer to mini games, not to app-based games. At this point, the majority of the mini game revenue is in-app purchase rather than in-app advertising. We would theoretically benefit. Thank you.
借助《三角洲行动》、《无畏契约》、《和平精英》等游戏,我们正努力把这个品类带到它应有的位置。至于进一步发展《三角洲行动》,我们确实在大型游戏上全面拥抱平台化。《三角洲行动》不同寻常,从第一天起就在模块化方面为支持平台化而设计。有了更多的平台化,我们也能支持更多新模式。在《和平精英》和《PUBG Mobile》中表现非常好、我们未来也会在《三角洲行动》中培育的一个新模式是用户生成内容。我们会继续增加 PVE 内容,继续加强主播生态,并总体上把我们在中国 17 年间推出 40 款第一人称动作游戏所积累的经验应用到《三角洲行动》上。关于你的第二个问题,报道指的是小游戏,而不是 App 形态的游戏。目前小游戏收入的大部分来自应用内购买,而不是应用内广告。理论上我们会受益。谢谢。
P06046:56
Wendy HuangHead of Investor Relations
Thank you. We will take the next question from Thomas Chong from Jefferies.
谢谢。下一个问题来自 Jefferies 的 Thomas Chong。
P06147:03
Thomas ChongAnalyst, Jefferies
Hi. Good evening. Thanks, management, for taking my question and congratulations on a very strong set of results. My question is on the FBS side. Given that we are emphasizing more on the consumer loan side, I just want to get some color with regard to the macro environment. Is this a factor that we need to take into consideration about our consumer loan revenue growth? On the other hand, if we look into our cloud revenue, how should we think about the growth rate going forward? Should we take into account the CapEx spending, or should we expect the growth may decelerate because of less CapEx? Thank you.
晚上好,感谢管理层回答我的问题,祝贺取得非常强劲的业绩。我的问题是关于金融科技及企业服务。鉴于我们更加强调消费贷款,我想了解一下宏观环境方面的情况:这是否是我们在考虑消费贷款收入增长时需要考虑的因素?另一方面,看云收入,我们应如何看待未来的增速?是否应考虑资本开支的影响,或者说是否应预期由于资本开支减少而增速放缓?谢谢。
P06247:53
Martin LauPresident已校正
In terms of the FBS, particularly with respect to fintech, I think if you look at the fintech, there are three major businesses within fintech. One is our payment business. The second one is wealth management. The third one is loans. In terms of macro environment, macro environment has the biggest bearing on the payment business because payment business is already very big. It tracks pretty closely with consumption growth in China. There was a time in which the consumption growth was actually in a more challenging state. I think over time, it is gradually improving. What we see is in China, the consumption growth has been slow. It is mainly due to the fact that a lot of consumers ramp up their savings during a period in which their balance sheet was actually sort of dragged down by the decline in property prices.
关于金融科技及企业服务,特别是金融科技,金融科技内有三大业务:一是支付业务,二是理财,三是贷款。就宏观环境而言,宏观环境对支付业务影响最大,因为支付业务已经非常庞大,与中国的消费增长密切相关。曾经有一段时间消费增长处于更具挑战的状态,我认为随着时间推移正在逐步改善。我们看到,中国的消费增长一直较慢,主要是因为在房价下跌拖累资产负债表期间,很多消费者增加了储蓄。
P06349:12
Martin LauPresident已校正
Unlike a lot of the other economic downturns around the world, which are driven by excessive credit and a lot of people sort of would go bankrupt, in China, it's just sort of people have resources, but then they decide to save more instead of spending more. We actually sort of, so that's why we think there is actually potential for consumption to grow if people start to feel that they're secure now with the additional savings. At the same time, if property prices stop declining, I think people will probably begin to spend more. I think this year, we have seen stock prices have been sort of pretty strong. That adds to the household balance sheet. That is slightly a positive factor.
与全球很多由过度信贷驱动、很多人破产的经济下行不同,在中国,人们是有资源的,只是决定多储蓄而不是多消费。所以我们认为,如果人们开始觉得有了额外储蓄后足够安全,消费就有增长的潜力。同时,如果房价停止下跌,我认为人们可能会开始多消费。今年我们看到股价相当强劲,这增加了家庭资产负债表,是一个小小的积极因素。
P06450:08
Martin LauPresident已校正
At the same time, if you look at consumer loans, because people are not stretched from a balance sheet perspective, they're just sort of saving more. It's not actually sort of affecting consumer loans delinquency that much. By the way, we have been sort of very self-constrained in terms of extending loans, in terms of loan amounts, and also because of the data that we have. I think our underwriting is actually very conservative, very data-driven. Our delinquency is among the industry leading. That's essentially on the fintech side. In terms of cloud business, I think we have been increasing our revenue finally sort of this year. In the past few years, our revenue has not grown that much, but our gross profit has grown very significantly. This year, we're growing both the revenue as well as the gross profit.
同时,看消费贷款,由于人们的资产负债表并不紧张,只是储蓄更多,所以对消费贷款的逾期率影响不大。顺便说一下,我们在放贷方面、在贷款金额方面一直非常克制,也因为我们拥有的数据,我认为我们的风险审批非常保守、非常数据驱动,我们的逾期率处于行业领先水平。这基本上就是金融科技方面。至于云业务,我认为今年我们终于实现了收入增长。过去几年我们的收入增长不多,但毛利增长非常显著;今年收入和毛利都在增长。
P06551:12
Martin LauPresident已校正
The business is actually sort of profitable. One constraint of cloud business growth is availability of AI chips because when AI chips are actually in short supply, we actually prioritize internal use as opposed to renting it out externally. The other way to say it is if there is not an AI chip supply constraint, then our cloud revenue should be growing more quickly.
这项业务其实是盈利的。云业务增长的一个限制是 AI 芯片的可得性,因为当 AI 芯片供应短缺时,我们优先满足内部使用,而不是对外出租。换句话说,如果没有 AI 芯片供应的限制,我们的云收入应该会增长得更快。
P06651:46
Wendy HuangHead of Investor Relations
Thank you. We will take the next question from Zhuang Chuai from Daiwa.
谢谢。下一个问题来自 Daiwa 的 Zhuang Chuai(应为 John Choi)。
P06751:53
John ChoiAnalyst, Daiwa已校正
Thanks for taking my question. I just want to quickly follow up on the advertising business. I think another strong quarter, as you said. I think last quarter, management mentioned that it was more due to AI implementation. For this quarter, can you kind of elaborate a bit more how impact from AI and how that has reshaped the overall conversion and pricing for our ad business? If you take that out organically, what kind of growth could have you seen? Also, just on the quick follow-up on the payment side, I think Martin just mentioned that the overall household spending has a high relation. You also, I think, mentioned the retail and transportation category has done well on the volume growth, especially on the grassroots side.
感谢回答我的问题。我想快速跟进一下广告业务。正如你们所说,又是一个强劲的季度。我记得上个季度管理层提到这更多归功于 AI 的应用。这个季度,能否再详细说明一下 AI 的影响,以及它如何重塑了我们广告业务的整体转化和定价?如果剔除这部分,内生增长会是多少?另外快速跟进一下支付方面,我记得 Martin 刚才提到整体家庭支出关系很大。你们也提到零售和交通类别在交易量增长上表现不错,尤其是在基层。
P06852:39
John ChoiAnalyst, Daiwa已校正
Have you noticed any trends that we are seeing on industry-specific levels in terms of the transactions or the transaction size that gives us more confidence over the past couple of quarters to see the improvement trend? Thank you.
在交易或交易金额方面,你们有没有注意到行业层面的一些趋势,让我们对过去几个季度看到的改善趋势更有信心?谢谢。
P06952:55
John LoCFO
Why don't I take those? In terms of the advertising revenue, roughly half of the growth, or about 10 percentage points, was due to higher ECPM, which we attribute primarily to AI-supported ad tech as well as to closed-loop benefits. The other half was due to increased impression volume, which reflects increased user engagement and increased ad load. In terms of the commercial payment volume trends, there is a measured improvement. As Martin spoke to, it is positive that China consumers have accumulated substantial savings above trend savings in recent years. They may be less worried by property price fluctuations and more receptive to the stock market performing well than would otherwise be the case given this substantial pent-up spending power.
我来回答这些问题。关于广告收入,大约一半的增长,即约 10 个百分点,来自更高的 eCPM,我们主要将其归因于 AI 支持的广告技术以及闭环带来的好处;另一半来自曝光量的增加,反映了用户参与度的提升和广告加载率的提高。至于商业支付金额趋势,有温和的改善。正如 Martin 所说,积极的一面是,中国消费者近年来积累了高于趋势水平的大量储蓄。考虑到这种可观的被压抑的消费能力,他们可能比原本更不担心房价波动,对股市的良好表现也更有反应。
P07053:55
We have seen that the online payment volume has continued to grow quite steadily through the weaker periods and now through this more stable period. The offline payment volume, which had been very suppressed and under pressure for a period of time, has also started to recover. While online payment volume is growing faster than offline payment volume, the gap has been narrowing as offline payment volume has improved in categories, including transportation and retail, which I suppose reflects people going out and about more often. Thank you.
我们看到,线上支付金额在较弱的时期一直保持相当稳定的增长,现在在这个更稳定的时期也是如此。线下支付金额曾在一段时间内非常低迷、承压,现在也开始恢复。虽然线上支付金额增速仍快于线下,但随着交通和零售等类别的线下支付金额改善,差距一直在缩小,我想这反映了人们更频繁地外出。谢谢。
P07154:35
Pony MaCEO
I have to stress such improvement is still pretty nascent. We actually need to see it for a few more months in order to sort of have more confidence in saying this is a trend.
我必须强调,这种改善仍处于相当初期的阶段。我们需要再观察几个月,才能更有信心地说这是一个趋势。
P07254:53
Wendy HuangHead of Investor Relations
Thank you. We will take the last question from Ronald Keung from Goldman Sachs.
谢谢。最后一个问题来自 Goldman Sachs 的 Ronald Keung。
P07355:02
Ronald KeungAnalyst, Goldman Sachs
Thank you for the technical. I have a question on advertising just following up on. I want to hear how the AI Marketing Plus product and the early data points on the performance and ROI for merchants on that. I also see you mentioned mini shops in one of the very early bullets in the results. Could you quantify the potential of that ad potential that I'm particularly looking for for the increasingly vibrant mini shop transaction ecosystem, the ad potential there? My second question, just want to ask about the analogy from our Weixin and QQ because we have seen Facebook and Instagram kind of serving different cohorts within the company. We have been serving those with Weixin and QQ as well. Any parallels and differences how we see Weixin as our key product, but also potentials for two different products serving cohorts within domestic China? Just an open question, open-ended question. Thank you.
谢谢技术支持。我有一个关于广告的跟进问题。我想听听 AI 营销+ 产品的情况,以及商户使用后在效果和 ROI 方面的早期数据。我也看到你们在业绩中很靠前的要点里提到了小店。能否量化一下小店日益活跃的交易生态所带来的广告潜力?这是我特别关注的。第二个问题,想问一下微信与 QQ 的类比:我们看到 Facebook 和 Instagram 在公司内服务不同的人群,我们也一直用微信和 QQ 服务不同人群。在把微信作为核心产品的同时,两款不同产品服务中国国内不同人群,有哪些相似之处和不同之处,又有什么潜力?这是一个开放式问题。谢谢。
P07456:12
John LoCFO
Why do I not start with the question around AIM Plus? When you introduce this automated ad campaign system, the biggest sort of leap for the advertisers is allowing us as the platform operator to actually manage the bidding process on their behalf. Of course, there is a degree of internal conservatism within the bigger advertisers as to whether to entrust the platform to manage the price or not. Typically, the larger advertisers will run the automated and the manual processes in parallel for a period of time and compare the ROI to verify whether the automated process is delivering more performance or not. We have turned on that automated bidding tool relatively recently. The early results are positive. Those advertisers who are adopting the automated solution are enjoying superior returns.
我先来回答关于 AI 营销+ 的问题。引入这种自动化广告投放系统时,对广告主来说最大的跨越是允许我们作为平台运营方代为管理出价过程。当然,较大的广告主内部对于是否委托平台管理价格存在一定程度的保守态度。通常,较大的广告主会在一段时间内同时运行自动化和人工流程,比较 ROI,以验证自动化流程是否带来更好的效果。我们开启自动出价工具的时间相对较近,早期结果是积极的:采用自动化解决方案的广告主获得了更好的回报。
P07557:23
Therefore, the percentage of our advertisers and the percentage of our advertising spending that is going through AIM Plus is steadily increasing. In terms of the mini shops, I think you can benchmark the advertising to GMV ratios of the incumbent e-commerce marketplaces in China across to the GMV for mini shops, which is growing very quickly. That will give you a sense of the advertising revenue potential from the mini shop operators. That is on the advertising question.
因此,通过 AI 营销+ 投放的广告主比例和广告支出比例都在稳步上升。至于小店,我认为你可以用中国现有电商平台的广告收入与 GMV 之比,对照增长非常快的小店 GMV 来估算,这样就能大致了解来自小店商家的广告收入潜力。这就是广告问题的回答。
P07658:04
Martin LauPresident
Yeah. In terms of Weixin and QQ and then sort of analogy for the rest of the world, for example, sort of Facebook and Instagram, I think it's a very interesting question. I think there's some fundamental differences in the sense that, number one, if you look at Instagram and Facebook, they are primarily social networks. If you look at Weixin and QQ, they are both communication network and social network. If you have a social network and it's sort of content-based, then it's actually easier for you to have different groups of people dialing in and reading different content versus if it's communication, then the network effect of communication platform is actually sort of stronger. The other thing is that China is much more mobile-oriented versus I think the rest of the world, there are still a lot of people who are using PC.
好的。关于微信和 QQ,以及与世界其他地方(比如 Facebook 和 Instagram)的类比,我认为这是一个非常有意思的问题。我认为存在一些根本区别。第一,Instagram 和 Facebook 主要是社交网络,而微信和 QQ 既是通信网络也是社交网络。如果是以内容为基础的社交网络,不同人群接入、阅读不同内容会更容易;而通信平台的网络效应实际上更强。另一点是,中国更以移动端为主,而在世界其他地区,仍有很多人使用 PC。
P07759:17
If you have PC, then Facebook seems to be sort of having more PC users. I think thirdly is if you compare Facebook and Instagram, Facebook tends to sort of keep the more mature users and Instagram sort of more younger people. In China, it's actually different between Weixin and QQ. The QQ users are primarily sort of younger in nature. I think there are some fundamental differences. At the same time, Weixin and QQ are serving different user groups and different use cases. A lot of the younger people also have Weixin, but then they use QQ so that they would not be seeing their parents and their teachers. Some people, younger people, would not be seeing their colleagues.
在有 PC 的地方,Facebook 似乎有更多的 PC 用户。第三,比较 Facebook 和 Instagram,Facebook 往往留住较成熟的用户,Instagram 则更多是年轻人。在中国,微信和 QQ 的区别不一样:QQ 用户主要偏年轻。我认为存在一些根本区别。同时,微信和 QQ 服务不同的用户群和不同的使用场景。很多年轻人也有微信,但他们用 QQ,这样就不会被父母和老师看到;有些年轻人则是为了不被同事看到。
P0781:00:16
I think going forward, when we continue to evolve QQ as a product, we should actually latch on to these features and these user needs and sort of make it more fun, make it very differentiated from Weixin. Weixin probably sort of serves all purposes, whereas sort of QQ will serve the younger people, more active people. We should sort of try to provide a lot of functionalities. You can meet new people. You can sort of serve more of your interest-based groups. I think that's the way we are going to be differentiating QQ and Weixin and make sure that they serve our users in different use cases and scenarios.
我认为今后在持续演进 QQ 这款产品时,我们应该抓住这些特点和用户需求,让它更有趣,与微信形成明显差异。微信大概会服务各种用途,而 QQ 会服务更年轻、更活跃的人群。我们应该提供大量功能:可以认识新朋友,可以更多地服务你的兴趣群组。我认为这就是我们区分 QQ 和微信、确保它们在不同使用场景中服务用户的方式。
P0791:01:06
Ronald KeungAnalyst, Goldman Sachs
Thanks, Martin.
谢谢 Martin。
P0801:01:08
Wendy HuangHead of Investor Relations
Thank you. We are now ending the webinar. Thank you all for joining our results webinar today. If you wish to check out our press release and other financial information, please visit the IR section of our company website at www.tencent.com. The replay of this webinar will also soon be available. Thank you and see you next quarter.
谢谢。网络会议到此结束。感谢各位参加今天的业绩网络会议。如需查阅新闻稿及其他财务信息,请访问公司网站 www.tencent.com 的投资者关系栏目。本次网络会议的回放也将很快上线。谢谢,下季度再见。